EXPLORATION RULES

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Travel within the campaign will be done on a hex map. At first, the only portion of the map you will see is Restov. Exploration by the party will reveal further portions of the map.

TRAVELLING ACROSS A HEX

Crossing a hex will only reveal the exact route crossed, which is usually just a thin line in any direction. Each hex is 24 miles across. Travel across a hex is determined by party speed.

Overland movement for a party:

with a base move of 15 is 12 miles a day
with a base move of 20 is 16 miles a day
with a base move of 30 is 24 miles a day
with a base move of 40 is 32 miles a day
with a base move of 50 is 40 miles a day
with a base move of 60 is 48 miles a day
with a base move of 70 is 56 miles a day
with a base move of 80 is 64 miles a day

Modifiers to base move:

Terrain Type Trackless Road Highway
Plains x 3/4 x 1 x 1
Forest x 1/2 x 1 x 1
Swamp x 1/2 x 3/4 x 1
Hills x 1/2 x 3/4 x 1
Mountains x 1/2 x 3/4 x 3/4

So, with a base move of 20, travelling over a hex with trackless plains will take 2 days. Travelling over a trackless forest, swamp, hills or mountains hex will take 3 days.

EXPLORING A HEX

To reveal an entire hex and not just the portion you cross, you have to explore it. Exploring a hex takes considerably more work. Once a hex is explored, its entire contents (that aren’t hidden) are revealed to the players.

Speed Plains Forest/Hill Mountain/Swamp
15 6 days 8 days 10 days
20 4 days 6 days 8 days
30 2 days 4 days 6 days
40 1 day 2 days 4 days
50 1 day 1 day 2 days

EXPLORATION RULES

The Rise and Fall of Glamorfell johnrmcinerney johnrmcinerney